This Great Hall was made as a personal project. The goal of the project was to quickly create an environment that contained both detailed and simplistic props to create a basic environment. Throughout my time on the project, I modeled, textured, lit, and rendered many objects. Models made in Maya, textures in Substance 3D Painter, and assembled into Unreal Engine.
The barrels and food were not made by me, with the food being from Quixel, and the barrel made by sostcgtech on CGTrader.