This stylized character is named Arlo. The goal of this project was to create a 3D character and rig it. I took the character from concept through the pipeline all the way until rendering the final animations. I did two major animations with Arlo, a character walk cycle and a weight lift. With the walk cycle, I tried to add some mischief to my character to show more of his personality. The weight lift was done to demonstrate more body mechanics than personality.