The purpose of this project was to create a retro-futuristic film asset for use in Unreal Engine. I wanted to make something that drew inspiration from the real-life models used in Star Wars but still fit the general retro-futuristic feeling of projects like Portal 2.
Software:
- Designed in ProCreate
- Modeled in Maya
- Textured in Substance 3D Painter
- Rendered in Unreal Engine
UV Mapping to final render.